Wednesday, October 31, 2018

Homeless Life Simulator Game For Android

Hey there! I made a game long time ago which is called: Homeless Simulator. Few month ago i made a version for Android and you can find it on Google Play.

Here is the link to download the game (current version 1.3+):

Right now this game has 5,000+ downloads and rating 4.1 / 5 (85+ reviews), which is a quite good statistics for my games. The Hobo life sim does well on Play Market.

Game's logo

A very sad news is that i made this game 100% on Russian and for the Russian speaking audience. I thought that such topic and game will not do well in English speaking countries due to many reasons, so there is no translation =(

I made 99% of my games with GameMaker Studio only in English, but this one i felt like i want to create a project for Russia.

Game is just a clicker, but with RPG and survival elements

Today i thought to speak quickly about my game in my English blog, maybe for some people from Poland or such countries, who can understand a bit Russian. I might translate this game to English as well later, if i have time.

The game is free with no ads or purchases.

In this game you can do 6 main actions:

  • Eat and hunt dogs (to cook);
  • Ask for a change;
  • Fight on the hood (with stupid kids, crazy old ladies, cops, immigrants, etc.);
  • Search garbage for loot;
  • Play chess for money;
  • Battle for control of the hood (which gives a passive income).

There are hunger, HP, money, power and some other stats which you can improve with level ups and with items (15+ items). Also there are skills to improve, you gain skill exp when you do certain things, and if your skill is high, you do those things better.

If you die - you die forever. Game is saved automatically, you can leave it at any moment to continue later, but if you die - it's done and safe file gets deleted.

Drawing #33, girl's face

One more drawing by Econ Dude #33, girl's face again.

She is looking at ya...

I am not very happy with this picture after all, it took me more that 5 hours to complete, i guess this makes it the most time-consuming work so far. Even thought i spend a lot of time on it, i still see many mistakes and the picture looks quite blurry.

Thursday, August 9, 2018

Tribes Arena Strategy: Age of Reforms 1.4

I made an update for my old game "Tribes Arena Strategy: Age of Reforms", current version is 1.4. This game is a project which i develop for fun for a long time (more than 3-4 years). The basic idea here to make a game for Android with simple graphic and controls, but a deep game where you can do a lot of things. In Tribes Arena you develop your tribe, gather resources, trade, research, manage a king, build and fight with barbarians. It is inspired by games from Paradox Studio which i love, such as Victoria, Europa, etc.

Tribes Arena Strategy: Age of Reforms 1.4 / Econ Dude

I added a lot of new things in this version...

The basic guide for the game in English is here: [ Basic Guide ]

The basic guide for the game in Russian is here: [ Гайд ]

Here is the link to Google Play / Android game: [ Download Tribes Arena ]

And on my Russian Blog you can find an old PC version: [ PC version ]

1.4 - is a big update, i am continuing development of the "Age of Reforms" addition. Last time i added reforms to the game, you can launch them permanently if you have all required resources / buildings. This time i added just one new reform, but in addition to that i changed interface a lot and re-balanced many numbers and formulas.

Here is the list (log) of changes in 1.4 version:

  • Resources are now rounded up to K (/1000);
  • Inflation mechanism has been removed;
  • Consumption of clothes, opium and jewelry rebalanced;
  • Jewelry production rebalanced;
  • Clothes production rebalanced;
  • Cannons production cost radically increased;
  • Research funding 15 => 25 per library with 100%;
  • Medicine funding 15 => 25 per hospital with 100%;
  • Food reform weakened;
  • Apartment cost has been increased by a lot;
  • Renaissance random event added;
  • Market prices are now decreasing over time;
  • Bad event now are harder to overcome with hospitals;
  • Bad events now take 1 glory when occur;
  • Cost of hiring a mercenary is 25 gold now;
  • Inheritance mechanism reworked;;
  • Chance of getting a perk 0.5% => 0.25%;
  • New reform: Religious doctrine;
  • Food consumption of animal farms fixed;
  • Fire works better now, building limit increases;
  • Barbarians appear after 800/400 days (used to be 500/250);
  • Research speed /2;
  • Random 30 names of towns and villages added;
  • Price for slaves reduced on 50% (to $100);
  • Trading slaves -2 honor (used to be -1);
  • If you lose to barbarians your king loses 2 glory (used to be 1);
  • If glory>10 each sculpture will result -2 glory (used to be -1);
  • New interface for Ruler/King stats;
  • New interface for budget, taxes and funding;
  • Now apartments have no effect on happiness (no houses is good already);
  • Now 99%+ employment rate decrease happiness (it is unemployment...);
  • Funding and happiness now work more realistically;
  • Effect of funding on happiness was rebalanced;
  • [Wide use of wood] bug fixed;
  • Game help added.

There are still a lot of things to correct and add, so next time when i come back to this game to make a new update i will continue to work on them. I really want to make 10-12 total reforms, i want to improve quests (make a new interface for them), i want to make new interface and windows for fights, barbarian villages, trade, statistics etc.

If you have any comments, ideas and suggestions, feel free to leave a comment here, or on Google Play, or maybe in YouTube. Here is a video about the last version of the game, but it is in Russian (i will read an English comment anyway and reply when i have time xD).

This game, as all my other games, is made by using GameMaker Studio.

Saturday, March 3, 2018

Drawing #26, girl's face

Here is my new drawing number 26, a girl's face:

Took me not as much time as usual (2 hours), used a simple tablet (wacom) and sai2.0.

Source and reference: miura-n315

Although i only took basic form from there, later i was drawing freely from my head.

More info about this picture in Russian you can find here.

Saturday, January 13, 2018

Random Towers Game

Hey there. I made a Tower Defense game for 3 hours in GameMaker Studio so i want to briefly write about it and give all related links here.

Here is how it looks right now at alpha version:

Random Towers Game / Tower Defense

Very simple, as always

This is a typical Tower Defense game with a logic as in this genre. Enemies are attacking, when they get to the left side, you lose Defense points (100). To destroy them build towers but the thing is, towers are generated randomly, i mean their stats.

Every minute the level goes up by 1 and enemies became stronger, as well as your stats in generated towers. Towers cost depends on their stats.

You can color your towers:

  • Red gives HP regeneration;
  • Blue gives 25% chance to show twice;
  • Green tower going to generate additional gold.

There are also 3 legendary towers with preset unique stats, you have 1% chance to get one, but they are expensive. That's is pretty much it.

If you feel that game goes to slow, i made a speed up button for ya.

I am planning to get back to this game after a white because i didn't test it well and it seems game is too easy at the moment. I'll fix that later with a new version.

That's it, enjoy.

Here are all links:

Also you can check out the video about this game to see how it goes, but i speak Russian there. Don't know why would you need it, but here is also a Russian article about this game.

There are few early stage screenshots.