Saturday, July 6, 2019

Tribes Arena Game Update (New version 1.5)

I made a new version for a strategy game which i am developing for a long time. In this version (1.5) you can find an important bug fix and a few more fun things.

Tribes Arena Game Update (New version 1.5) / Econ Dude

Tribes Arena

The main guide for this game can be found here:


Also you can check what i did in the last version (1.4).

Here is the list of changes in 1.5:

  • New reform - careful fishing
  • Small fix of reforms view
  • Renaissance bug fixed
  • Library building cost increased
  • Boats repair cost increased 0.15 => 0.3
  • Boats wood price increased 25 => 75
  • Pick a religion reminder
  • 10 names for quest traders
  • King Glory prefixes
  • King age prefixes
  • 30 new names for cities
  • Small design updates

I fixed a big bug with the renaissance event and added one new reform, which allows players to use lakes forever, with this reform fish there in never going to expire.

You can find the game here:

Sunday, June 16, 2019

Drawing of a spaceship heading to a planet

I wanted to share one of my recent drawings here, this time it is something super-simple, i tried to illustrate a spaceship which is heading to a planet.

Drawing of a spaceship heading to a planet / Econ Dude

Super-simple

Although, this picture took me about one and a half hour to finish, which is a lot in this case. The main problem here was the spaceship. I am totally unhappy with the way i made it overall, but for some reason it took me hell of a lot time to complete this spaceship.

I am generally quite satisfied with the way i made the red planet and its satellite, i mean shadowing here wasn't very hard and the final results doesn't look horrible, but starts...

I failed in my attempt to show starts properly. Now i can clearly see that this is not the way you draw them, they can't be this big, it looks very unrealistic.

More about this drawing in my Russian Blog.

Wednesday, October 31, 2018

Drawing #33, girl's face

One more drawing by Econ Dude #33, girl's face again.


She is looking at ya...

I am not very happy with this picture after all, it took me more that 5 hours to complete, i guess this makes it the most time-consuming work so far. Even thought i spend a lot of time on it, i still see many mistakes and the picture looks quite blurry.

Thursday, August 9, 2018

Tribes Arena Strategy: Age of Reforms 1.4

I made an update for my old game "Tribes Arena Strategy: Age of Reforms", current version is 1.4. This game is a project which i develop for fun for a long time (more than 3-4 years). The basic idea here to make a game for Android with simple graphic and controls, but a deep game where you can do a lot of things. In Tribes Arena you develop your tribe, gather resources, trade, research, manage a king, build and fight with barbarians. It is inspired by games from Paradox Studio which i love, such as Victoria, Europa, etc.

Tribes Arena Strategy: Age of Reforms 1.4 / Econ Dude

I added a lot of new things in this version...

The basic guide for the game in English is here: [ Basic Guide ]

The basic guide for the game in Russian is here: [ Гайд ]

Here is the link to Google Play / Android game: [ Download Tribes Arena ]

And on my Russian Blog you can find an old PC version: [ PC version ]

1.4 - is a big update, i am continuing development of the "Age of Reforms" addition. Last time i added reforms to the game, you can launch them permanently if you have all required resources / buildings. This time i added just one new reform, but in addition to that i changed interface a lot and re-balanced many numbers and formulas.

Here is the list (log) of changes in 1.4 version:

  • Resources are now rounded up to K (/1000);
  • Inflation mechanism has been removed;
  • Consumption of clothes, opium and jewelry rebalanced;
  • Jewelry production rebalanced;
  • Clothes production rebalanced;
  • Cannons production cost radically increased;
  • Research funding 15 => 25 per library with 100%;
  • Medicine funding 15 => 25 per hospital with 100%;
  • Food reform weakened;
  • Apartment cost has been increased by a lot;
  • Renaissance random event added;
  • Market prices are now decreasing over time;
  • Bad event now are harder to overcome with hospitals;
  • Bad events now take 1 glory when occur;
  • Cost of hiring a mercenary is 25 gold now;
  • Inheritance mechanism reworked;;
  • Chance of getting a perk 0.5% => 0.25%;
  • New reform: Religious doctrine;
  • Food consumption of animal farms fixed;
  • Fire works better now, building limit increases;
  • Barbarians appear after 800/400 days (used to be 500/250);
  • Research speed /2;
  • Random 30 names of towns and villages added;
  • Price for slaves reduced on 50% (to $100);
  • Trading slaves -2 honor (used to be -1);
  • If you lose to barbarians your king loses 2 glory (used to be 1);
  • If glory>10 each sculpture will result -2 glory (used to be -1);
  • New interface for Ruler/King stats;
  • New interface for budget, taxes and funding;
  • Now apartments have no effect on happiness (no houses is good already);
  • Now 99%+ employment rate decrease happiness (it is unemployment...);
  • Funding and happiness now work more realistically;
  • Effect of funding on happiness was rebalanced;
  • [Wide use of wood] bug fixed;
  • Game help added.

There are still a lot of things to correct and add, so next time when i come back to this game to make a new update i will continue to work on them. I really want to make 10-12 total reforms, i want to improve quests (make a new interface for them), i want to make new interface and windows for fights, barbarian villages, trade, statistics etc.

If you have any comments, ideas and suggestions, feel free to leave a comment here, or on Google Play, or maybe in YouTube. Here is a video about the last version of the game, but it is in Russian (i will read an English comment anyway and reply when i have time xD).

This game, as all my other games, is made by using GameMaker Studio.

Saturday, March 3, 2018

Drawing #26, girl's face

Here is my new drawing number 26, a girl's face:


Took me not as much time as usual (2 hours), used a simple tablet (wacom) and sai2.0. I feel quite satisfied after I finished this drawing, I guess it's a similar feeling as any craftsman gets after he or she finished a price or an art.

Source and reference: miura-n315

Although i only took basic form from there, later i was drawing freely from my head.

More info about this picture in Russian you can find here.